Updated version, added movement animations and facing
This commit is contained in:
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <auto-generated>
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.1
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// version 1.14.2
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// from Assets/InputSystem_Actions.inputactions
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// from Assets/InputSystem_Actions.inputactions
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//
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// Changes to this file may cause incorrect behavior and will be lost if
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@ -5,11 +5,18 @@ using UnityEngine;
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public class Pawn : MonoBehaviour
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public class Pawn : MonoBehaviour
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{
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private Vector2 _moveInput;
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private Vector2 _moveInput;
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public virtual void HandleMove(Vector2 input)
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public virtual void HandleMove(Vector2 input)
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{
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{
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_moveInput = input;
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_moveInput = input;
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@ -9,12 +9,12 @@ namespace State.GameStateMachine
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}
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public override void Update()
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{
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@ -276,7 +276,7 @@
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Loading…
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Reference in New Issue
Block a user