Fixed reference to player in PlayerCamera
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@ -19,7 +19,6 @@ public class PlayerMovement : MonoBehaviour
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void Update()
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void Update()
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{
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{
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_input = _controls.Player.Move.ReadValue<Vector2>();
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_input = _controls.Player.Move.ReadValue<Vector2>();
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Debug.Log(_input);
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}
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}
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private void FixedUpdate()
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private void FixedUpdate()
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