using System; using UnityEngine; public class PlayerMovement : MonoBehaviour { private InputControls _controls; private Vector2 _input; [SerializeField] private float speed; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { _controls = new InputControls(); _controls.Enable(); } // Update is called once per frame void Update() { _input = _controls.Player.Move.ReadValue(); } private void FixedUpdate() { transform.Translate(_input.normalized * speed); } }