BLOODJOE/Assets/Scripts/Data/UnitData.cs
2025-08-25 00:23:56 -05:00

12 lines
230 B
C#

using UnityEngine;
namespace Data
{
[CreateAssetMenu(menuName = "UnitData")]
public class UnitData : ScriptableObject
{
public string UnitName;
public float MoveSpeed;
public int MaxHP;
}
}