2025-08-25 00:23:56 -05:00

24 lines
424 B
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Player
{
[RequireComponent(typeof(PlayerInput))]
public class Player : MonoBehaviour
{
public int playerIndex;
public Pawn controlledPawn;
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
public void Possess(Pawn pawn)
{
}
}
}