42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System;
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using Data;
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using UnityEngine;
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public class Pawn : MonoBehaviour
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{
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public Animator Animator => animator;
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[SerializeField] private UnitData unitData;
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[SerializeField] private SpriteRenderer spriteRenderer;
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[SerializeField] private Animator animator;
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private Vector2 _moveInput;
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public virtual void HandleIdle()
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{
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animator.Play("Idle");
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}
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public virtual void HandleMove(Vector2 input)
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{
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_moveInput = input;
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animator.Play(input.magnitude > 0 ? "Walk" : "Idle");
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if (_moveInput.magnitude > 0)
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transform.localScale = new Vector3(_moveInput.x > 0 ? 1 : -1, 1, 1);
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}
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public virtual float HandleAttack(string attackName)
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{
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animator.Play(attackName);
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animator.Update(0f);
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var state = animator.GetCurrentAnimatorStateInfo(0);
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return state.length * state.speed;
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}
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private void FixedUpdate()
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{
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transform.Translate(_moveInput * unitData.MoveSpeed);
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}
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}
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