29 lines
762 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace Managers
{
public class Services : MonoBehaviour
{
public static Services Instance { get; private set; }
public PlayerJoiner PlayerJoiner => playerJoiner;
public BGM BGM => bgm;
[FormerlySerializedAs("inputCoordinator")] [FormerlySerializedAs("inputManager")] [FormerlySerializedAs("inputRouter")] [SerializeField] private PlayerJoiner playerJoiner;
[SerializeField] private BGM bgm;
public void Awake()
{
if (Instance)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
}
}