29 lines
762 B
C#
29 lines
762 B
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Managers
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{
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public class Services : MonoBehaviour
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{
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public static Services Instance { get; private set; }
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public PlayerJoiner PlayerJoiner => playerJoiner;
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public BGM BGM => bgm;
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[FormerlySerializedAs("inputCoordinator")] [FormerlySerializedAs("inputManager")] [FormerlySerializedAs("inputRouter")] [SerializeField] private PlayerJoiner playerJoiner;
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[SerializeField] private BGM bgm;
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public void Awake()
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{
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if (Instance)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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}
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}
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