13 lines
221 B
C#
13 lines
221 B
C#
using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(PlayerInput))]
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public class Player : MonoBehaviour
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{
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private void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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}
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