20 lines
431 B
C#

namespace State.GameStateMachine
{
public class PlayLevel : GameState
{
public override void OnEnter(StateMachine machine)
{
base.OnEnter(machine);
}
public override void OnExit()
{
throw new System.NotImplementedException();
}
public override void Update()
{
throw new System.NotImplementedException();
}
}
}