12 lines
271 B
C#
12 lines
271 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "Level")]
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public class Level : ScriptableObject
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{
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public AudioClip BGM => bgm;
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public string SceneName => sceneName;
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[SerializeField] private AudioClip bgm;
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[SerializeField] private string sceneName;
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}
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