2025-08-14 17:31:39 -05:00

28 lines
609 B
C#

using UnityEngine;
namespace Managers
{
public class Services : MonoBehaviour
{
public static Services Instance { get; private set; }
public SceneManager SceneManager => sceneManager;
public BGM BGM => bgm;
[SerializeField] private SceneManager sceneManager;
[SerializeField] private BGM bgm;
public void Awake()
{
if (Instance)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
}
}