Added a little more to the level
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11
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11
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File diff suppressed because it is too large
Load Diff
@ -22,6 +22,7 @@ namespace State.Game
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[SerializeField] private GameObject deathScreenPrefab;
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[SerializeField] private AudioClip deathSound;
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@ -62,6 +63,7 @@ namespace State.Game
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public void ShowTutorial(bool show)
|
public void ShowTutorial(bool show)
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{
|
{
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|
||||||
<ui:Label text="FRUIT LETS YOU LEFT CLICK TO AIR JUMP TOWARDS YOUR MOUSE" name="TutorialText2" enabled="true" picking-mode="Ignore" style="-unity-text-align: upper-center; font-size: 20px; -unity-font-definition: url("project://database/Assets/UI/PrStart.ttf?fileID=12800000&guid=d50f742a17909804e9834b7d2ff9a2d8&type=3#PrStart"); color: rgb(255, 107, 196); display: flex;"/>
|
<ui:Label text="FRUIT LETS YOU LEFT CLICK TO AIR JUMP TOWARDS YOUR MOUSE. REMEMBER, PRESS R TO RESPAWN IF YOU GET STUCK" name="TutorialText2" enabled="true" picking-mode="Ignore" style="-unity-text-align: upper-center; font-size: 20px; -unity-font-definition: url("project://database/Assets/UI/PrStart.ttf?fileID=12800000&guid=d50f742a17909804e9834b7d2ff9a2d8&type=3#PrStart"); color: rgb(255, 107, 196); display: flex;"/>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
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Reference in New Issue
Block a user