Added air jumps
This commit is contained in:
parent
7e1e897405
commit
47956bdc6e
9
.idea/.idea.SpringJam2026/.idea/workspace.xml
generated
9
.idea/.idea.SpringJam2026/.idea/workspace.xml
generated
@ -6,13 +6,10 @@
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@ -126,7 +123,7 @@
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<workItem from="1777050993247" duration="19210000" />
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</task>
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<servers />
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</component>
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@ -55,7 +55,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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@ -70,7 +70,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_LoopBlendPositionY: 0
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Management;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -8,18 +9,29 @@ namespace Player
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[RequireComponent(typeof(Rigidbody2D))]
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public class Movement : MonoBehaviour
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{
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private static readonly int Spring = Animator.StringToHash("spring");
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[SerializeField] private float runSpeed;
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[SerializeField] private float springPower;
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[SerializeField] private float jumpForce;
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[SerializeField] private float airJumpForce;
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[SerializeField] private SpriteRenderer spriteRenderer;
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[SerializeField] private float turnDelay;
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[SerializeField] private InputActionReference interactReference;
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private bool _onSpring;
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private Animator _springAnimator;
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private Rigidbody2D _rb;
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private bool _grounded = true;
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private bool _facingLeft;
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private float _turnDelayTimer;
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private float _groundedCheckTimer;
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private bool _interact;
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private int _airJumpCharges;
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private bool _jumpPressedThisFrame = true;
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private bool _fireSpring;
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private bool _jump;
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private bool _airJump;
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private Vector2 _airJumpDir;
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private bool _autoDrive = true;
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private void Awake()
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{
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@ -30,28 +42,81 @@ namespace Player
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interactReference.action.canceled += HandleInteraction;
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}
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private void Start()
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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private void HandleInteraction(InputAction.CallbackContext obj)
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{
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_interact = obj.ReadValueAsButton();
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_jumpPressedThisFrame = _interact;
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}
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private void Update()
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{
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Vector2 mouseScreenPos = Mouse.current.position.ReadValue();
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Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(
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new Vector3(mouseScreenPos.x, mouseScreenPos.y, -Camera.main.transform.position.z)
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);
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_airJumpDir = ((Vector2)mouseWorldPos - (Vector2)transform.position).normalized;
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_groundedCheckTimer += Time.deltaTime;
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_turnDelayTimer += Time.deltaTime;
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spriteRenderer.flipX = !_facingLeft;
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Debug.Log($"{_onSpring} {_interact}");
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if (_onSpring && _interact)
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if (_springAnimator && _jumpPressedThisFrame)
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{
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_onSpring = false;
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_groundedCheckTimer = 0f;
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_springAnimator.SetTrigger(Spring);
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_springAnimator = null;
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_grounded = false;
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_rb.linearVelocityX = 0;
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_rb.AddForce(Vector2.up * springPower, ForceMode2D.Impulse);
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_fireSpring = true;
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_autoDrive = false;
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}
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if (_grounded && _jumpPressedThisFrame)
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{
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_grounded = false;
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_groundedCheckTimer = 0f;
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_jump = true;
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_jumpPressedThisFrame = false;
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}
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if (!_grounded && _airJumpCharges > 0 && _jumpPressedThisFrame)
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{
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Debug.Log(_airJumpDir);
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_airJump = true;
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}
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_jumpPressedThisFrame = false;
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}
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private void FixedUpdate()
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{
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if (_grounded)
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if (_jump)
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{
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_jump = false;
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_grounded = false;
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_rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
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}
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if (_airJump)
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{
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_airJump = false;
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_airJumpCharges--;
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_rb.AddForce(_airJumpDir * airJumpForce, ForceMode2D.Impulse);
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}
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if (_fireSpring)
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{
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_fireSpring = false;
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_rb.linearVelocityX = 0;
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_rb.AddForce(Vector2.up * springPower, ForceMode2D.Impulse);
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}
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if (_autoDrive)
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{
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_rb.linearVelocityX = _facingLeft ? -runSpeed : runSpeed;
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}
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@ -60,33 +125,66 @@ namespace Player
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
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_onSpring = true;
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_springAnimator = other.gameObject.GetComponent<Animator>();
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if (other.gameObject.layer == LayerMask.NameToLayer("Pickup"))
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{
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_airJumpCharges++;
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Destroy(other.gameObject);
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
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{
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_onSpring = false;
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_springAnimator = null;
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}
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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CheckCollisions(other);
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}
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private void OnCollisionStay2D(Collision2D other)
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{
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if (_turnDelayTimer < turnDelay) return;
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if (other.gameObject.layer == LayerMask.NameToLayer("Spring")) return;
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CheckCollisions(other);
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}
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private void CheckCollisions(Collision2D other)
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{
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var contacts = new List<ContactPoint2D>();
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other.GetContacts(contacts);
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foreach(var c in contacts)
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if (_turnDelayTimer >= turnDelay &&
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other.gameObject.layer != LayerMask.NameToLayer("Spring") &&
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other.gameObject.layer != LayerMask.NameToLayer("Pickup"))
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{
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foreach (var c in contacts)
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{
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var x = c.normal.x;
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if (Mathf.Abs(x) > 0.1f)
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{
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_facingLeft = !_facingLeft;
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_turnDelayTimer = 0f;
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break;
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}
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}
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}
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_grounded = false;
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if (_groundedCheckTimer > turnDelay)
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{
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foreach (var c in contacts)
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{
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var y = c.normal.y;
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_grounded = Mathf.Approximately(1f, y);
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if (_grounded)
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{
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_autoDrive = true;
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return;
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}
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}
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}
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}
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}
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}
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@ -11,7 +11,7 @@ TagManager:
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- Spring
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- Water
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- UI
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-
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- Pickup
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-
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-
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-
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