Fixed edged collision
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parent
2e974cef39
commit
555e1fd702
7
.idea/.idea.SpringJam2026/.idea/workspace.xml
generated
7
.idea/.idea.SpringJam2026/.idea/workspace.xml
generated
@ -5,12 +5,7 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="60468364-7d9c-427f-83f9-f6cd83ef8783" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.SpringJam2026/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.SpringJam2026/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Bootstrap.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Bootstrap.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Game.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Game.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Movement.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Movement.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/State/Game/GameRunningState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/State/Game/GameRunningState.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/State/Game/MainStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/State/Game/MainStateMachine.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -141,7 +136,7 @@
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<updated>1777050991106</updated>
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<workItem from="1777050993247" duration="19210000" />
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<workItem from="1777098508515" duration="3575000" />
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<workItem from="1777126978640" duration="18282000" />
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<workItem from="1777126978640" duration="18671000" />
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</task>
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<servers />
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</component>
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@ -236,7 +236,7 @@ namespace Player
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foreach (var c in contacts)
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{
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var x = c.normal.x;
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if (Mathf.Abs(x) > 0.1f)
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if (Mathf.Abs(x) > 0.8f)
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{
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_turnDelayTimer = 0f;
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if (!_autoDrive)
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