Added main menu flow
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File diff suppressed because it is too large
Load Diff
@ -100,6 +100,7 @@ namespace Player
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_grounded = false;
|
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_fireSpring = true;
|
||||
_autoDrive = false;
|
||||
_deathArmed = true;
|
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}
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if (_grounded && _jumpPressedThisFrame)
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@ -151,6 +152,18 @@ namespace Player
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{
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_rb.linearVelocityX = _facingLeft ? -runSpeed : runSpeed;
|
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}
|
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else
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{
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if (_rb.linearVelocityX < 0)
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{
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}
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if (_rb.linearVelocityX > 0)
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{
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}
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}
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animator.SetBool(Grounded, _grounded);
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animator.SetFloat(Speed, Mathf.Abs(_rb.linearVelocity.x));
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@ -189,12 +202,6 @@ namespace Player
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("DeathBox"))
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{
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return;
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}
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if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
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{
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@ -224,10 +231,17 @@ namespace Player
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var x = c.normal.x;
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if (Mathf.Abs(x) > 0.1f)
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{
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_facingLeft = !_facingLeft;
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if (!_autoDrive)
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{
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}
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Services.Instance.SFX.PlayOneShot(bumpSound);
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break;
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}
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@ -49,6 +49,8 @@ namespace State.Game
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private void HandleStartGame()
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{
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_mainMenuInstance.OnStartGame -= HandleStartGame;
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace State.Game
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public override void OnEnter(Machine machine)
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{
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base.OnEnter(machine);
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StateMachine.StartCoroutine(LoadGame());
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}
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private IEnumerator LoadGame()
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(Stored with Git LFS)
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BIN
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(Stored with Git LFS)
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143
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@ -0,0 +1,143 @@
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Assets/Tilemaps/MainMenubackground.png
(Stored with Git LFS)
Normal file
BIN
Assets/Tilemaps/MainMenubackground.png
(Stored with Git LFS)
Normal file
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143
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Normal file
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@ -1,8 +1,8 @@
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BIN
Assets/UI/PrStart.ttf
Normal file
BIN
Assets/UI/PrStart.ttf
Normal file
Binary file not shown.
21
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Normal file
21
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@ -0,0 +1,21 @@
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- Press Start
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@ -68,7 +68,21 @@ MonoBehaviour:
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@ -3,12 +3,12 @@
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--- !u!19 &1
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@ -19,6 +19,7 @@ Physics2DSettings:
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@ -39,18 +40,18 @@ Physics2DSettings:
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@ -297,7 +297,10 @@ PlayerSettings:
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@ -4,7 +4,7 @@
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user