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b/Assets/Scripts/Management/BGM.cs @@ -0,0 +1,81 @@ +using System.Collections; +using UnityEngine; + +namespace Management +{ + [RequireComponent(typeof(AudioSource))] + public class BGM : MonoBehaviour + { + private static BGM _instance; + private AudioSource _audioSource; + private float _originalVolume; + + public void FadeIn(AudioClip clip, float t = 1f) + { + if (clip == null) + { + Debug.LogWarning("BGM: Selected clip is null"); + return; + } + + StopAllCoroutines(); + if (t <= 0) + { + _audioSource.Stop(); + _audioSource.clip = clip; + _audioSource.Play(); + _audioSource.volume = _originalVolume; + } + else + { + StartCoroutine(FadeInRoutine(clip, t)); + } + } + + private IEnumerator FadeInRoutine(AudioClip clip, float t) + { + var timer = 0f; + var startVolume = _audioSource.volume; + var fadeInTarget = _audioSource.isPlaying ? t / 2f : t; + + if (_audioSource.isPlaying) + { + while (timer < t / 2f) + { + timer += Time.deltaTime; + _audioSource.volume = Mathf.Lerp(startVolume, 0f, timer / (t / 2f)); + yield return null; + } + + _audioSource.volume = 0f; + timer = 0f; + } + + _audioSource.Stop(); + _audioSource.clip = clip; + _audioSource.Play(); + + while (timer < fadeInTarget) + { + timer += Time.deltaTime; + _audioSource.volume = Mathf.Lerp(0f, _originalVolume, timer / fadeInTarget); + yield return null; + } + _audioSource.volume = _originalVolume; + } + + private void Awake() + { + if (_instance != null && _instance != this) + { + Destroy(gameObject); + return; + } + + _instance = this; + _audioSource = GetComponent(); + _originalVolume = _audioSource.volume; + DontDestroyOnLoad(gameObject); + } + } +} diff --git a/Assets/Scripts/Management/BGM.cs.meta b/Assets/Scripts/Management/BGM.cs.meta new file mode 100644 index 0000000..890e2ae --- /dev/null +++ b/Assets/Scripts/Management/BGM.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 55abe2d11904a494eb58403d6d7abfc1 \ No newline at end of file diff --git a/Assets/Scripts/Management/SFX.cs b/Assets/Scripts/Management/SFX.cs new file mode 100644 index 0000000..89b3df0 --- /dev/null +++ b/Assets/Scripts/Management/SFX.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Management +{ + [RequireComponent(typeof(AudioSource))] + public class SFX : MonoBehaviour + { + [SerializeField] private int maxActiveClips; + + private static SFX _instance; + private AudioSource _audioSource; + private Dictionary _clipsInProgress; + + public void PlayOneShot(AudioClip clip, float volume = 1f) + { + if (clip == null) return; + if (!_clipsInProgress.TryAdd(clip, 1)) + { + if (_clipsInProgress[clip] >= maxActiveClips) return; + _clipsInProgress[clip]++; + } + + _audioSource.PlayOneShot(clip, volume); + StartCoroutine(ClearClip(clip)); + } + + private IEnumerator ClearClip(AudioClip clip) + { + yield return new WaitForSeconds(clip.length); + _clipsInProgress[clip]--; + if (_clipsInProgress[clip] <= 0) _clipsInProgress.Remove(clip); + } + + private void Awake() + { + if (_instance != null && _instance != this) + { + Destroy(gameObject); + return; + } + + _instance = this; + DontDestroyOnLoad(gameObject); + _audioSource = GetComponent(); + } + } +} diff --git a/Assets/Scripts/Management/SFX.cs.meta b/Assets/Scripts/Management/SFX.cs.meta new file mode 100644 index 0000000..8d806a9 --- /dev/null +++ b/Assets/Scripts/Management/SFX.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3aa11a50d65aa9c4686dd3b7f2a220b8 \ No newline at end of file diff --git a/Assets/Scripts/Management/Services.cs b/Assets/Scripts/Management/Services.cs new file mode 100644 index 0000000..e60fe09 --- /dev/null +++ b/Assets/Scripts/Management/Services.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +namespace Management +{ + public class Services : MonoBehaviour + { + public static Services Instance { get; private set; } + public BGM BGM => bgm; + public SFX SFX => sfx; + + [SerializeField] private BGM bgm; + 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