Added the menu and march music
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21
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2045788189
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2045788190}
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m_Layer: 0
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m_Name: BGMVictory
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2045788190
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2045788189}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1755353619}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -13,6 +13,7 @@ namespace Management
|
||||
{
|
||||
Core,
|
||||
Muted,
|
||||
March,
|
||||
Victory
|
||||
}
|
||||
|
||||
@ -23,19 +24,52 @@ namespace Management
|
||||
|
||||
// the audiosource that will play the music
|
||||
[SerializeField] private AudioSource[] audioSources;
|
||||
[SerializeField] private AudioSource menuSource;
|
||||
|
||||
public void MenuToGameMusic()
|
||||
{
|
||||
StartCoroutine(MenuToGameMusicRoutine());
|
||||
}
|
||||
|
||||
private IEnumerator MenuToGameMusicRoutine()
|
||||
{
|
||||
var t = 1f;
|
||||
var timer = 0f;
|
||||
|
||||
foreach(var a in audioSources)
|
||||
{
|
||||
a.Play();
|
||||
}
|
||||
|
||||
while (timer < t)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
menuSource.volume = Mathf.Lerp(1, 0, timer / t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
timer = 0;
|
||||
_currentlyPlaying = TrackType.Muted;
|
||||
while (timer < t)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
audioSources[0].volume = Mathf.Lerp(0, 1, timer / t);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Fades out the currently playing music if playing, then fades in
|
||||
// the provided clip over the amount of time specified.
|
||||
// if t == 0 swap is instant.
|
||||
public void FadeIn(TrackType type, float t = 0.5f)
|
||||
{
|
||||
if (type == _currentlyPlaying) return;
|
||||
StopAllCoroutines();
|
||||
|
||||
var currentAudioSource = _currentlyPlaying switch
|
||||
{
|
||||
TrackType.Muted => audioSources[0],
|
||||
TrackType.Core => audioSources[1],
|
||||
TrackType.Victory => audioSources[2],
|
||||
TrackType.March => audioSources[2],
|
||||
_ => audioSources[0],
|
||||
};
|
||||
|
||||
@ -43,7 +77,7 @@ namespace Management
|
||||
{
|
||||
TrackType.Muted => audioSources[0],
|
||||
TrackType.Core => audioSources[1],
|
||||
TrackType.Victory => audioSources[2],
|
||||
TrackType.March => audioSources[2],
|
||||
_ => audioSources[0],
|
||||
};
|
||||
|
||||
|
||||
@ -55,6 +55,7 @@ namespace Player
|
||||
private Vector2 _airJumpDir;
|
||||
private bool _autoDrive = true;
|
||||
private bool _deathArmed;
|
||||
private bool _firstSpring;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -144,6 +145,7 @@ namespace Player
|
||||
|
||||
if (_fireSpring)
|
||||
{
|
||||
_firstSpring = true;
|
||||
Services.Instance.SFX.PlayOneShot(springSound);
|
||||
Services.Instance.BGM.FadeIn(BGM.TrackType.Core);
|
||||
_fireSpring = false;
|
||||
@ -170,6 +172,18 @@ namespace Player
|
||||
animator.SetBool(Grounded, _grounded);
|
||||
animator.SetFloat(Speed, Mathf.Abs(_rb.linearVelocity.x));
|
||||
animator.SetFloat(Vspeed, _rb.linearVelocity.y);
|
||||
|
||||
if (_firstSpring)
|
||||
{
|
||||
if (_autoDrive)
|
||||
{
|
||||
Services.Instance.BGM.FadeIn(BGM.TrackType.March);
|
||||
}
|
||||
else
|
||||
{
|
||||
Services.Instance.BGM.FadeIn(BGM.TrackType.Core);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ImpactPause(float pauseTime)
|
||||
|
||||
@ -54,6 +54,7 @@ namespace State.Game
|
||||
|
||||
private IEnumerator ExecuteStartGame()
|
||||
{
|
||||
Services.Instance.BGM.MenuToGameMusic();
|
||||
_mainMenuInstance.OnStartGame -= HandleStartGame;
|
||||
Services.Instance.ShowTransition(true);
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using Management;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user