Added animation driver, SFX
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49
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@ -5150,41 +5145,6 @@ BoxCollider2D:
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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@ -21,7 +21,7 @@ namespace Management
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private AudioSource _audioSource;
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// Playing clip registry. Used as data source to limit amount of times a clip will play simultaneously
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private Dictionary<AudioClip, int> _clipsInProgress;
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private Dictionary<AudioClip, int> _clipsInProgress = new Dictionary<AudioClip, int>();
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/// <summary>
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/// Plpays the given audio clip through the audio driver
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@ -1,4 +1,5 @@
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using System;
|
||||
using System.Collections;
|
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using System.Collections.Generic;
|
||||
using Management;
|
||||
using UnityEngine;
|
||||
@ -10,6 +11,9 @@ namespace Player
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public class Movement : MonoBehaviour
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{
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private static readonly int Spring = Animator.StringToHash("spring");
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private static readonly int Grounded = Animator.StringToHash("grounded");
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private static readonly int Speed = Animator.StringToHash("speed");
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private static readonly int Vspeed = Animator.StringToHash("vspeed");
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[SerializeField] private float runSpeed;
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[SerializeField] private float springPower;
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[SerializeField] private float jumpForce;
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@ -17,6 +21,15 @@ namespace Player
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[SerializeField] private SpriteRenderer spriteRenderer;
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[SerializeField] private float turnDelay;
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[SerializeField] private InputActionReference interactReference;
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[SerializeField] private float impactPauseTime;
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[SerializeField] private float bouncePower;
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[SerializeField] private Animator animator;
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[Header("Audio")]
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[SerializeField] private AudioClip jumpSound;
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[SerializeField] private AudioClip pickupSound;
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[SerializeField] private AudioClip springSound;
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[SerializeField] private AudioClip bumpSound;
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private Animator _springAnimator;
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private Rigidbody2D _rb;
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@ -66,6 +79,8 @@ namespace Player
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_groundedCheckTimer += Time.deltaTime;
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_turnDelayTimer += Time.deltaTime;
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if (!_autoDrive && Mathf.Abs(_rb.linearVelocityX) > 0.1f)
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_facingLeft = _rb.linearVelocity.x < 0;
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spriteRenderer.flipX = !_facingLeft;
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if (_springAnimator && _jumpPressedThisFrame)
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{
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@ -87,7 +102,6 @@ namespace Player
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if (!_grounded && _airJumpCharges > 0 && _jumpPressedThisFrame)
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{
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Debug.Log(_airJumpDir);
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_airJump = true;
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}
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@ -98,6 +112,7 @@ namespace Player
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{
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if (_jump)
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{
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Services.Instance.SFX.PlayOneShot(jumpSound);
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_jump = false;
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_grounded = false;
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_rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
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@ -105,13 +120,17 @@ namespace Player
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if (_airJump)
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{
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Services.Instance.SFX.PlayOneShot(jumpSound);
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StartCoroutine(ImpactPause(impactPauseTime));
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_airJump = false;
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_airJumpCharges--;
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_rb.linearVelocity = Vector3.zero;
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_rb.AddForce(_airJumpDir * airJumpForce, ForceMode2D.Impulse);
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}
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if (_fireSpring)
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{
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Services.Instance.SFX.PlayOneShot(springSound);
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_fireSpring = false;
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_rb.linearVelocityX = 0;
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_rb.AddForce(Vector2.up * springPower, ForceMode2D.Impulse);
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@ -120,14 +139,26 @@ namespace Player
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{
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_rb.linearVelocityX = _facingLeft ? -runSpeed : runSpeed;
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}
|
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animator.SetBool(Grounded, _grounded);
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animator.SetFloat(Speed, Mathf.Abs(_rb.linearVelocity.x));
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animator.SetFloat(Vspeed, _rb.linearVelocity.y);
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}
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private IEnumerator ImpactPause(float pauseTime)
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{
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Time.timeScale = 0f;
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yield return new WaitForSecondsRealtime(pauseTime);
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Time.timeScale = 1f;
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
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_springAnimator = other.gameObject.GetComponent<Animator>();
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if (other.gameObject.layer == LayerMask.NameToLayer("Pickup"))
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{
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Services.Instance.SFX.PlayOneShot(pickupSound);
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_airJumpCharges++;
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Destroy(other.gameObject);
|
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}
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@ -166,6 +197,9 @@ namespace Player
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{
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_facingLeft = !_facingLeft;
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_turnDelayTimer = 0f;
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if (!_autoDrive)
|
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_rb.AddForce(new Vector2(x, 0f) * bouncePower, ForceMode2D.Impulse);
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Services.Instance.SFX.PlayOneShot(bumpSound);
|
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break;
|
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}
|
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}
|
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|
||||
Loading…
x
Reference in New Issue
Block a user