using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; namespace State.Game { public class StartGameState : MainGameState { public override void OnEnter(Machine machine) { base.OnEnter(machine); } private IEnumerator LoadGame() { var oldCam = Camera.main; var handle = SceneManager.LoadSceneAsync("Game", LoadSceneMode.Additive); if (handle != null) { while (!handle.isDone) { yield return null; } SceneManager.SetActiveScene(SceneManager.GetSceneByName("Game")); oldCam?.gameObject.SetActive(false); MainStateMachine.ChangeState(new GameRunningState()); } } } }