32 lines
912 B
C#
32 lines
912 B
C#
using System.Collections;
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using Management;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace State.Game
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{
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public class StartGameState : MainGameState
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{
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public override void OnEnter(Machine machine)
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{
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base.OnEnter(machine);
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StateMachine.StartCoroutine(LoadGame());
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}
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private IEnumerator LoadGame()
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{
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var oldCam = Camera.main;
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var handle = SceneManager.LoadSceneAsync("Game", LoadSceneMode.Additive);
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if (handle != null)
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{
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while (!handle.isDone)
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{
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yield return null;
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}
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SceneManager.SetActiveScene(SceneManager.GetSceneByName("Game"));
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oldCam?.gameObject.SetActive(false);
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MainStateMachine.ChangeState(new GameRunningState());
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}
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}
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}
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} |