25 lines
615 B
C#
25 lines
615 B
C#
using System;
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using UnityEngine;
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namespace UI
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{
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public class DeathScreen : MonoBehaviour
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{
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[SerializeField] private GameObject playerPrefab;
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[SerializeField] private GameObject fruitsPrefab;
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private float _timer;
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private void Update()
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{
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_timer += Time.deltaTime;
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if (_timer > 2f)
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{
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var spawnPos = GameObject.FindGameObjectWithTag("Respawn").transform.position;
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Instantiate(playerPrefab, spawnPos, Quaternion.identity);
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Destroy(gameObject);
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}
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}
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}
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}
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