SpringJam2026/Assets/Scripts/UI/DeathScreen.cs

25 lines
615 B
C#

using System;
using UnityEngine;
namespace UI
{
public class DeathScreen : MonoBehaviour
{
[SerializeField] private GameObject playerPrefab;
[SerializeField] private GameObject fruitsPrefab;
private float _timer;
private void Update()
{
_timer += Time.deltaTime;
if (_timer > 2f)
{
var spawnPos = GameObject.FindGameObjectWithTag("Respawn").transform.position;
Instantiate(playerPrefab, spawnPos, Quaternion.identity);
Destroy(gameObject);
}
}
}
}