14 lines
381 B
C#

using UnityEngine.SceneManagement;
namespace State.Game
{
public class MainMenuState : GameState
{
public override void OnEnter(Machine machine)
{
base.OnEnter(machine);
SceneManager.LoadScene("MainMenu", LoadSceneMode.Additive);
SceneManager.SetActiveScene(SceneManager.GetSceneByName("MainMenu"));
}
}
}