27 lines
594 B
C#

using UnityEngine;
namespace Management
{
public class Services : MonoBehaviour
{
public static Services Instance { get; private set; }
public BGM BGM => bgm;
public SFX SFX => sfx;
[SerializeField] private BGM bgm;
[SerializeField] private SFX sfx;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
}
}