18 lines
388 B
C#
18 lines
388 B
C#
using UnityEngine;
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namespace State
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{
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public class GameState
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{
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protected Machine StateMachine;
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public virtual void OnEnter(Machine machine)
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{
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StateMachine = machine;
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}
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public virtual void OnExit() {}
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public virtual void OnUpdate(float deltaTime) {}
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public virtual void OnFixedUpdate(float deltaTime) {}
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}
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}
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