28 lines
856 B
C#
28 lines
856 B
C#
using UnityEngine;
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namespace State
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{
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/// <summary>
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/// State that drives the engine. OnEnter, OnUpdate, OnFixedUpdate, and OnExit called by parent state machine
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/// </summary>
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public class GameState
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{
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protected Machine StateMachine;
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/// <summary>
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/// Called when parent state machine loads this state.
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/// Gives a reference to the parent state machine to the state.
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/// </summary>
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/// <param name="machine"></param>
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public virtual void OnEnter(Machine machine)
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{
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StateMachine = machine;
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}
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// Called when parent StateMachine ChangeState is about to leave this state
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public virtual void OnExit() {}
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public virtual void OnUpdate(float deltaTime) {}
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public virtual void OnFixedUpdate(float deltaTime) {}
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}
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}
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