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4 Commits
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73b9200f74
| Author | SHA1 | Date | |
|---|---|---|---|
| 73b9200f74 | |||
| 01b141d78a | |||
| bd58219310 | |||
| 74c6f81f3f |
8
Assets/Data/Units.meta
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8
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16
Assets/Data/Units/BLOODJOE.asset
Normal file
16
Assets/Data/Units/BLOODJOE.asset
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%YAML 1.1
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8
Assets/Data/Units/BLOODJOE.asset.meta
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.1
|
||||
// version 1.14.2
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||||
// from Assets/InputSystem_Actions.inputactions
|
||||
//
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||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
@ -172,6 +172,15 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
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||||
""processors"": """",
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||||
""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""ce6f0bdb-8150-43d4-8aeb-134e15b5c867"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@ -559,6 +568,17 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
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||||
""action"": ""Crouch"",
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||||
""isComposite"": false,
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||||
""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e65235e0-3265-472c-b736-66dbd6363247"",
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""path"": """",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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||||
}
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]
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||||
},
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@ -1153,6 +1173,7 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
|
||||
m_Player_Previous = m_Player.FindAction("Previous", throwIfNotFound: true);
|
||||
m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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||||
m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
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// UI
|
||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
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m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
||||
@ -1255,6 +1276,7 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
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||||
private readonly InputAction m_Player_Previous;
|
||||
private readonly InputAction m_Player_Next;
|
||||
private readonly InputAction m_Player_Sprint;
|
||||
private readonly InputAction m_Player_Pause;
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||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
@ -1303,6 +1325,10 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
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||||
/// </summary>
|
||||
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Pause".
|
||||
/// </summary>
|
||||
public InputAction @Pause => m_Wrapper.m_Player_Pause;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
@ -1355,6 +1381,9 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
|
||||
@Sprint.started += instance.OnSprint;
|
||||
@Sprint.performed += instance.OnSprint;
|
||||
@Sprint.canceled += instance.OnSprint;
|
||||
@Pause.started += instance.OnPause;
|
||||
@Pause.performed += instance.OnPause;
|
||||
@Pause.canceled += instance.OnPause;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1393,6 +1422,9 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
|
||||
@Sprint.started -= instance.OnSprint;
|
||||
@Sprint.performed -= instance.OnSprint;
|
||||
@Sprint.canceled -= instance.OnSprint;
|
||||
@Pause.started -= instance.OnPause;
|
||||
@Pause.performed -= instance.OnPause;
|
||||
@Pause.canceled -= instance.OnPause;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1756,6 +1788,13 @@ public partial class @InputControls: IInputActionCollection2, IDisposable
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSprint(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnPause(InputAction.CallbackContext context);
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
{
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||||
"version": 1,
|
||||
"name": "InputSystem_Actions",
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||||
"maps": [
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{
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@ -85,6 +86,15 @@
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"processors": "",
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||||
"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Pause",
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"type": "Button",
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"id": "ce6f0bdb-8150-43d4-8aeb-134e15b5c867",
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@ -472,6 +482,17 @@
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103
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8
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8
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14
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Normal file
14
Assets/Scripts/Data/Level.cs
Normal file
@ -0,0 +1,14 @@
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(menuName = "Level")]
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public class Level : ScriptableObject
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{
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11
Assets/Scripts/Data/UnitData.cs
Normal file
11
Assets/Scripts/Data/UnitData.cs
Normal file
@ -0,0 +1,11 @@
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using UnityEngine;
|
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|
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namespace Data
|
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{
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[CreateAssetMenu(menuName = "UnitData")]
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public class UnitData : ScriptableObject
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{
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}
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}
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3
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Normal file
3
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Normal file
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@ -1,11 +0,0 @@
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using UnityEngine;
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[CreateAssetMenu(menuName = "Level")]
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public class Level : ScriptableObject
|
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{
|
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public AudioClip BGM => bgm;
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public string SceneName => sceneName;
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|
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[SerializeField] private string sceneName;
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}
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52
Assets/Scripts/Managers/PlayerJoiner.cs
Normal file
52
Assets/Scripts/Managers/PlayerJoiner.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using State;
|
||||
using State.GameStateMachine;
|
||||
using State.PawnStateMachine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.UI;
|
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|
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namespace Managers
|
||||
{
|
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public class PlayerJoiner : MonoBehaviour
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{
|
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[SerializeField] private GameStateMachine stateMachine;
|
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[SerializeField] private PlayerInputManager playerInputManager;
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[SerializeField] private GameObject[] characterPrefabs = new GameObject[2];
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|
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|
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private readonly List<PlayerInput> _players = new();
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private PlayerInput _currentUIOwner;
|
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|
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private void OnEnable()
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{
|
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playerInputManager.onPlayerJoined += HandlePlayerJoined;
|
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playerInputManager.onPlayerLeft += HandlePlayerLeft;
|
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}
|
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|
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private void OnDisable()
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{
|
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playerInputManager.onPlayerJoined -= HandlePlayerJoined;
|
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playerInputManager.onPlayerLeft -= HandlePlayerLeft;
|
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}
|
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|
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private void HandlePlayerJoined(PlayerInput playerInput)
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{
|
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Debug.Log("Player joined!");
|
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_players.Add(playerInput);
|
||||
|
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// TODO: Move all of this to a player spawner
|
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GameStateMachine.Instance.ChangeState(new PlayLevel());
|
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var character = Instantiate(characterPrefabs[_players.Count - 1]);
|
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var playerStateMachine = playerInput.gameObject.GetComponent<PawnStateMachine>();
|
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playerStateMachine.controlledPawn = character.GetComponent<Pawn>();
|
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playerInput.actions.Enable();
|
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}
|
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|
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private void HandlePlayerLeft(PlayerInput playerInput)
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{
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_players.Remove(playerInput);
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if(_currentUIOwner == playerInput) _currentUIOwner = null;
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}
|
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}
|
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}
|
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3
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Normal file
3
Assets/Scripts/Managers/PlayerJoiner.cs.meta
Normal file
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timeCreated: 1755234020
|
||||
@ -1,9 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
public class SceneManager : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 544fd6c0f88f7f647bd2ed389d8e3747
|
||||
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
@ -6,10 +7,10 @@ namespace Managers
|
||||
{
|
||||
public static Services Instance { get; private set; }
|
||||
|
||||
public SceneManager SceneManager => sceneManager;
|
||||
public PlayerJoiner PlayerJoiner => playerJoiner;
|
||||
public BGM BGM => bgm;
|
||||
|
||||
[SerializeField] private SceneManager sceneManager;
|
||||
[FormerlySerializedAs("inputCoordinator")] [FormerlySerializedAs("inputManager")] [FormerlySerializedAs("inputRouter")] [SerializeField] private PlayerJoiner playerJoiner;
|
||||
[SerializeField] private BGM bgm;
|
||||
|
||||
public void Awake()
|
||||
|
||||
41
Assets/Scripts/Pawn.cs
Normal file
41
Assets/Scripts/Pawn.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
public class Pawn : MonoBehaviour
|
||||
{
|
||||
public Animator Animator => animator;
|
||||
|
||||
[SerializeField] private UnitData unitData;
|
||||
[SerializeField] private SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private Animator animator;
|
||||
|
||||
|
||||
private Vector2 _moveInput;
|
||||
|
||||
public virtual void HandleIdle()
|
||||
{
|
||||
animator.Play("Idle");
|
||||
}
|
||||
|
||||
public virtual void HandleMove(Vector2 input)
|
||||
{
|
||||
_moveInput = input;
|
||||
animator.Play(input.magnitude > 0 ? "Walk" : "Idle");
|
||||
if (_moveInput.magnitude > 0)
|
||||
transform.localScale = new Vector3(_moveInput.x > 0 ? 1 : -1, 1, 1);
|
||||
}
|
||||
|
||||
public virtual float HandleAttack(string attackName)
|
||||
{
|
||||
animator.Play(attackName);
|
||||
animator.Update(0f);
|
||||
var state = animator.GetCurrentAnimatorStateInfo(0);
|
||||
return state.length * state.speed;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
transform.Translate(_moveInput * unitData.MoveSpeed);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Pawn.cs.meta
Normal file
2
Assets/Scripts/Pawn.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f09fee310742e740b0853ad4366d1b0
|
||||
3
Assets/Scripts/Player.meta
Normal file
3
Assets/Scripts/Player.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f76c7733e6d54b9f8d21b0a6a352c271
|
||||
timeCreated: 1755292493
|
||||
66
Assets/Scripts/Player/InputRouter.cs
Normal file
66
Assets/Scripts/Player/InputRouter.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using State;
|
||||
using State.PawnStateMachine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class InputRouter : MonoBehaviour
|
||||
{
|
||||
private PlayerInput _playerInput;
|
||||
private PawnStateMachine pawnStateMachine;
|
||||
private InputActionMap _map;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerInput = GetComponent<PlayerInput>();
|
||||
pawnStateMachine = GetComponent<PawnStateMachine>();
|
||||
_map = _playerInput.actions.FindActionMap("Player", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_map["Move"].performed += OnMovePerformed;
|
||||
_map["Move"].canceled += OnMoveCanceled;
|
||||
_map["Attack"].performed += OnAttackPerformed;
|
||||
_map["Jump"].performed += OnJumpPerformed;
|
||||
_map["Pause"].performed += OnPausePerformed;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_map["Move"].performed -= OnMovePerformed;
|
||||
_map["Move"].canceled -= OnMoveCanceled;
|
||||
_map["Attack"].performed -= OnAttackPerformed;
|
||||
_map["Jump"].performed -= OnJumpPerformed;
|
||||
_map["Pause"].performed -= OnPausePerformed;
|
||||
}
|
||||
|
||||
private void OnJumpPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
pawnStateMachine.Issue(GameState.Command.Jump);
|
||||
}
|
||||
|
||||
private void OnPausePerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void OnAttackPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
pawnStateMachine.Issue(GameState.Command.Attack);
|
||||
}
|
||||
|
||||
private void OnMoveCanceled(InputAction.CallbackContext obj)
|
||||
{
|
||||
pawnStateMachine.SetMove(Vector2.zero);
|
||||
}
|
||||
|
||||
private void OnMovePerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
pawnStateMachine.SetMove(obj.ReadValue<Vector2>());
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Player/InputRouter.cs.meta
Normal file
3
Assets/Scripts/Player/InputRouter.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4c7a6df1ceb4769b865dd0e31fb927c
|
||||
timeCreated: 1755284785
|
||||
14
Assets/Scripts/Player/Player.cs
Normal file
14
Assets/Scripts/Player/Player.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Player/Player.cs.meta
Normal file
2
Assets/Scripts/Player/Player.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090adb8c34526d44c8084293b7835dfc
|
||||
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
private InputControls _controls;
|
||||
private Vector2 _input;
|
||||
|
||||
[SerializeField] private float speed;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
_controls = new InputControls();
|
||||
_controls.Enable();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
_input = _controls.Player.Move.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
transform.Translate(_input.normalized * speed);
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4cefd9a2a7d2ae448bc9bbe40286234e
|
||||
3
Assets/Scripts/State.meta
Normal file
3
Assets/Scripts/State.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b780695be93947ac9b3651fa1fa5b9a2
|
||||
timeCreated: 1755232332
|
||||
22
Assets/Scripts/State/GameState.cs
Normal file
22
Assets/Scripts/State/GameState.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace State
|
||||
{
|
||||
public abstract class GameState
|
||||
{
|
||||
public enum Command { Attack, Jump, Pause }
|
||||
protected StateMachine StateMachine;
|
||||
public virtual void OnEnter(StateMachine machine)
|
||||
{
|
||||
StateMachine = machine;
|
||||
}
|
||||
|
||||
public virtual void OnExit() { }
|
||||
|
||||
public virtual void Update() { }
|
||||
|
||||
public virtual void Handle(Command command) { }
|
||||
|
||||
public virtual void Handle(Vector2 input) { }
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/GameState.cs.meta
Normal file
3
Assets/Scripts/State/GameState.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 035addff692543a3909f214ea76461c0
|
||||
timeCreated: 1755232317
|
||||
3
Assets/Scripts/State/GameStateMachine.meta
Normal file
3
Assets/Scripts/State/GameStateMachine.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94796da2a3a245ffb93288868610223e
|
||||
timeCreated: 1755232596
|
||||
15
Assets/Scripts/State/GameStateMachine/Cutscene.cs
Normal file
15
Assets/Scripts/State/GameStateMachine/Cutscene.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace State.GameStateMachine
|
||||
{
|
||||
public class Cutscene : GameState
|
||||
{
|
||||
public override void OnExit()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/GameStateMachine/Cutscene.cs.meta
Normal file
3
Assets/Scripts/State/GameStateMachine/Cutscene.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d6e5eb837674ccbb4391603ca4fecce
|
||||
timeCreated: 1755233147
|
||||
19
Assets/Scripts/State/GameStateMachine/GameStateMachine.cs
Normal file
19
Assets/Scripts/State/GameStateMachine/GameStateMachine.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace State.GameStateMachine
|
||||
{
|
||||
public class GameStateMachine : StateMachine
|
||||
{
|
||||
public static GameStateMachine Instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance) Destroy(gameObject);
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
ChangeState(new MainMenu());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fba63db359b4b479a0f0a57ab8ea23b
|
||||
timeCreated: 1755232794
|
||||
15
Assets/Scripts/State/GameStateMachine/MainMenu.cs
Normal file
15
Assets/Scripts/State/GameStateMachine/MainMenu.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace State.GameStateMachine
|
||||
{
|
||||
public class MainMenu : GameState
|
||||
{
|
||||
public override void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/GameStateMachine/MainMenu.cs.meta
Normal file
3
Assets/Scripts/State/GameStateMachine/MainMenu.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9325a9be1a54d94affa8809cab91493
|
||||
timeCreated: 1755283250
|
||||
15
Assets/Scripts/State/GameStateMachine/Paused.cs
Normal file
15
Assets/Scripts/State/GameStateMachine/Paused.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace State.GameStateMachine
|
||||
{
|
||||
public class Paused : GameState
|
||||
{
|
||||
public override void OnExit()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/GameStateMachine/Paused.cs.meta
Normal file
3
Assets/Scripts/State/GameStateMachine/Paused.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9beb186523341e5a902cbb6532fc0dd
|
||||
timeCreated: 1755283304
|
||||
20
Assets/Scripts/State/GameStateMachine/PlayLevel.cs
Normal file
20
Assets/Scripts/State/GameStateMachine/PlayLevel.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace State.GameStateMachine
|
||||
{
|
||||
public class PlayLevel : GameState
|
||||
{
|
||||
public override void OnEnter(StateMachine machine)
|
||||
{
|
||||
base.OnEnter(machine);
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/GameStateMachine/PlayLevel.cs.meta
Normal file
3
Assets/Scripts/State/GameStateMachine/PlayLevel.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b2aa235764e43fe9dc7b8065d3e6711
|
||||
timeCreated: 1755232664
|
||||
3
Assets/Scripts/State/PawnStateMachine.meta
Normal file
3
Assets/Scripts/State/PawnStateMachine.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3129febb48e4260a4a30eea4cd4e11f
|
||||
timeCreated: 1755285675
|
||||
21
Assets/Scripts/State/PawnStateMachine/Attack.cs
Normal file
21
Assets/Scripts/State/PawnStateMachine/Attack.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace State.PawnStateMachine
|
||||
{
|
||||
public class Attack : GameState
|
||||
{
|
||||
public override void OnEnter(StateMachine machine)
|
||||
{
|
||||
base.OnEnter(machine);
|
||||
StateMachine.StartCoroutine(PlayAttackAnimation());
|
||||
}
|
||||
|
||||
private IEnumerator PlayAttackAnimation()
|
||||
{
|
||||
var animationLength = ((PawnStateMachine)StateMachine).controlledPawn.HandleAttack("Attack1");
|
||||
yield return new WaitForSeconds(animationLength);
|
||||
StateMachine.ChangeState(new Idle());
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/PawnStateMachine/Attack.cs.meta
Normal file
3
Assets/Scripts/State/PawnStateMachine/Attack.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57e3422c716a4342a5d7f00ab4da59d0
|
||||
timeCreated: 1756077009
|
||||
30
Assets/Scripts/State/PawnStateMachine/Idle.cs
Normal file
30
Assets/Scripts/State/PawnStateMachine/Idle.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace State.PawnStateMachine
|
||||
{
|
||||
public class Idle : GameState
|
||||
{
|
||||
public override void OnEnter(StateMachine machine)
|
||||
{
|
||||
base.OnEnter(machine);
|
||||
((PawnStateMachine)StateMachine).controlledPawn.HandleIdle();
|
||||
}
|
||||
|
||||
public override void Handle(Vector2 input)
|
||||
{
|
||||
base.Handle(input);
|
||||
((PawnStateMachine)StateMachine).controlledPawn.HandleMove(input);
|
||||
}
|
||||
|
||||
public override void Handle(Command command)
|
||||
{
|
||||
base.Handle(command);
|
||||
var newState = command switch
|
||||
{
|
||||
Command.Attack => new Attack(),
|
||||
};
|
||||
|
||||
StateMachine.ChangeState(newState);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/State/PawnStateMachine/Idle.cs.meta
Normal file
3
Assets/Scripts/State/PawnStateMachine/Idle.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b19fd86c3d7742ba96901825856abc47
|
||||
timeCreated: 1755290059
|
||||
36
Assets/Scripts/State/PawnStateMachine/PawnStateMachine.cs
Normal file
36
Assets/Scripts/State/PawnStateMachine/PawnStateMachine.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace State.PawnStateMachine
|
||||
{
|
||||
public class PawnStateMachine : StateMachine
|
||||
{
|
||||
public Pawn controlledPawn;
|
||||
private bool _forwardInput;
|
||||
|
||||
public void Issue(GameState.Command command)
|
||||
{
|
||||
if(_forwardInput) CurrentState?.Handle(command);
|
||||
}
|
||||
|
||||
public void SetMove(Vector2 input)
|
||||
{
|
||||
if(_forwardInput) CurrentState?.Handle(input);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
GameStateMachine.GameStateMachine.Instance.OnStateChange += HandleStateChange;
|
||||
HandleStateChange(GameStateMachine.GameStateMachine.Instance.CurrentState);
|
||||
ChangeState(new Idle());
|
||||
}
|
||||
|
||||
private void HandleStateChange(GameState newState)
|
||||
{
|
||||
_forwardInput = newState switch
|
||||
{
|
||||
GameStateMachine.PlayLevel => true,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12c97df4296b47b5be9ee4ac8df0f08f
|
||||
timeCreated: 1755285683
|
||||
24
Assets/Scripts/State/StateMachine.cs
Normal file
24
Assets/Scripts/State/StateMachine.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace State
|
||||
{
|
||||
public class StateMachine : MonoBehaviour
|
||||
{
|
||||
public event Action<GameState> OnStateChange;
|
||||
public GameState CurrentState { get; protected set; }
|
||||
|
||||
public void ChangeState(GameState newState)
|
||||
{
|
||||
CurrentState?.OnExit();
|
||||
CurrentState = newState;
|
||||
CurrentState?.OnEnter(this);
|
||||
OnStateChange?.Invoke(CurrentState);
|
||||
}
|
||||
|
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private void Update()
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{
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||||
CurrentState?.Update();
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}
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}
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}
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2
Assets/Scripts/State/StateMachine.cs.meta
Normal file
2
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165
Assets/Sprites/BLOODJOE/Human.controller
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165
Assets/Sprites/BLOODJOE/Human.controller
Normal file
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75
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8
Assets/Sprites/BLOODJOE/Punch.anim.meta
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8
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84
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Loading…
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Reference in New Issue
Block a user