Added crossfaded music
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||||
- {fileID: 119674247}
|
||||
- {fileID: 2032829254}
|
||||
- {fileID: 1718672491}
|
||||
- {fileID: 997264297}
|
||||
- {fileID: 39674052}
|
||||
- {fileID: 1454353602}
|
||||
- {fileID: 4089110117659577756}
|
||||
- {fileID: 219800105}
|
||||
|
||||
@ -7,74 +7,60 @@ namespace Management
|
||||
/// Singleton pattern object that holds an audio source, designed as single source of
|
||||
/// truth and driver for the BGM music.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class BGM : MonoBehaviour
|
||||
{
|
||||
public enum TrackType
|
||||
{
|
||||
Core,
|
||||
Muted,
|
||||
Victory
|
||||
}
|
||||
|
||||
private TrackType _currentlyPlaying = TrackType.Muted;
|
||||
|
||||
// hold a static reference to enforce singleton pattern
|
||||
private static BGM _instance;
|
||||
|
||||
// the audiosource that will play the music
|
||||
private AudioSource _audioSource;
|
||||
|
||||
// get the original volume set in the editor so when we fade in/out we know
|
||||
// what volume to return to.
|
||||
private float _originalVolume;
|
||||
[SerializeField] private AudioSource[] audioSources;
|
||||
|
||||
// Fades out the currently playing music if playing, then fades in
|
||||
// the provided clip over the amount of time specified.
|
||||
// if t == 0 swap is instant.
|
||||
public void FadeIn(AudioClip clip, float t = 1f)
|
||||
public void FadeIn(TrackType type, float t = 0.5f)
|
||||
{
|
||||
if (clip == null)
|
||||
{
|
||||
Debug.LogWarning("BGM: Selected clip is null");
|
||||
return;
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
if (t <= 0)
|
||||
|
||||
var currentAudioSource = _currentlyPlaying switch
|
||||
{
|
||||
_audioSource.Stop();
|
||||
_audioSource.clip = clip;
|
||||
_audioSource.Play();
|
||||
_audioSource.volume = _originalVolume;
|
||||
}
|
||||
else
|
||||
TrackType.Muted => audioSources[0],
|
||||
TrackType.Core => audioSources[1],
|
||||
TrackType.Victory => audioSources[2],
|
||||
};
|
||||
|
||||
var targetAudioSource = type switch
|
||||
{
|
||||
StartCoroutine(FadeInRoutine(clip, t));
|
||||
}
|
||||
TrackType.Muted => audioSources[0],
|
||||
TrackType.Core => audioSources[1],
|
||||
TrackType.Victory => audioSources[2],
|
||||
};
|
||||
|
||||
StartCoroutine(FadeInRoutine(currentAudioSource, targetAudioSource, t));
|
||||
_currentlyPlaying = type;
|
||||
}
|
||||
|
||||
private IEnumerator FadeInRoutine(AudioClip clip, float t)
|
||||
private IEnumerator FadeInRoutine(AudioSource current, AudioSource target, float t)
|
||||
{
|
||||
var timer = 0f;
|
||||
var startVolume = _audioSource.volume;
|
||||
var fadeInTarget = _audioSource.isPlaying ? t / 2f : t;
|
||||
|
||||
if (_audioSource.isPlaying)
|
||||
{
|
||||
while (timer < t / 2f)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
_audioSource.volume = Mathf.Lerp(startVolume, 0f, timer / (t / 2f));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
_audioSource.volume = 0f;
|
||||
timer = 0f;
|
||||
}
|
||||
|
||||
_audioSource.Stop();
|
||||
_audioSource.clip = clip;
|
||||
_audioSource.Play();
|
||||
|
||||
while (timer < fadeInTarget)
|
||||
while (timer < t)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
_audioSource.volume = Mathf.Lerp(0f, _originalVolume, timer / fadeInTarget);
|
||||
current.volume = Mathf.Lerp(1, 0, timer / t);
|
||||
target.volume = Mathf.Lerp(0, 1, timer / t);
|
||||
yield return null;
|
||||
}
|
||||
_audioSource.volume = _originalVolume;
|
||||
current.volume = 0;
|
||||
target.volume = 1;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
@ -87,8 +73,6 @@ namespace Management
|
||||
}
|
||||
|
||||
_instance = this;
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
_originalVolume = _audioSource.volume;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,11 @@ namespace Player
|
||||
{
|
||||
if (_player == null)
|
||||
{
|
||||
_player = GameObject.FindWithTag("Player").transform;
|
||||
var p = GameObject.FindWithTag("Player");
|
||||
if (p != null)
|
||||
{
|
||||
_player = p.transform;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_target.y = Mathf.Max(_player.position.y + yOffset, 1);
|
||||
|
||||
@ -24,13 +24,19 @@ namespace Player
|
||||
[SerializeField] private float impactPauseTime;
|
||||
[SerializeField] private float bouncePower;
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private GameObject deathScreenPrefab;
|
||||
|
||||
[Header("Audio")]
|
||||
[SerializeField] private AudioClip jumpSound;
|
||||
[SerializeField] private AudioClip airJumpSound;
|
||||
[SerializeField] private AudioClip pickupSound;
|
||||
[SerializeField] private AudioClip springSound;
|
||||
[SerializeField] private AudioClip bumpSound;
|
||||
|
||||
[Header("Wind Sound")]
|
||||
[SerializeField] private AudioSource windSound;
|
||||
[SerializeField] private float maxSpeedWindSound;
|
||||
|
||||
private Animator _springAnimator;
|
||||
private Rigidbody2D _rb;
|
||||
private bool _grounded = true;
|
||||
@ -39,12 +45,13 @@ namespace Player
|
||||
private float _groundedCheckTimer;
|
||||
private bool _interact;
|
||||
private int _airJumpCharges;
|
||||
private bool _jumpPressedThisFrame = true;
|
||||
private bool _jumpPressedThisFrame;
|
||||
private bool _fireSpring;
|
||||
private bool _jump;
|
||||
private bool _airJump;
|
||||
private Vector2 _airJumpDir;
|
||||
private bool _autoDrive = true;
|
||||
private bool _deathArmed;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -105,9 +112,16 @@ namespace Player
|
||||
_airJump = true;
|
||||
}
|
||||
|
||||
Debug.Log(_rb.linearVelocityY);
|
||||
windSound.volume = Mathf.Lerp(0, 1, _rb.linearVelocityY / maxSpeedWindSound);
|
||||
_jumpPressedThisFrame = false;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
windSound.volume = 0f;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_jump)
|
||||
@ -120,7 +134,7 @@ namespace Player
|
||||
|
||||
if (_airJump)
|
||||
{
|
||||
Services.Instance.SFX.PlayOneShot(jumpSound);
|
||||
Services.Instance.SFX.PlayOneShot(airJumpSound);
|
||||
StartCoroutine(ImpactPause(impactPauseTime));
|
||||
_airJump = false;
|
||||
_airJumpCharges--;
|
||||
@ -131,6 +145,7 @@ namespace Player
|
||||
if (_fireSpring)
|
||||
{
|
||||
Services.Instance.SFX.PlayOneShot(springSound);
|
||||
Services.Instance.BGM.FadeIn(BGM.TrackType.Core);
|
||||
_fireSpring = false;
|
||||
_rb.linearVelocityX = 0;
|
||||
_rb.AddForce(Vector2.up * springPower, ForceMode2D.Impulse);
|
||||
@ -154,6 +169,12 @@ namespace Player
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (_deathArmed && other.gameObject.layer == LayerMask.NameToLayer("DeathBox"))
|
||||
{
|
||||
HandleDeath();
|
||||
return;
|
||||
}
|
||||
|
||||
if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
|
||||
_springAnimator = other.gameObject.GetComponent<Animator>();
|
||||
if (other.gameObject.layer == LayerMask.NameToLayer("Pickup"))
|
||||
@ -163,9 +184,21 @@ namespace Player
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void HandleDeath()
|
||||
{
|
||||
Instantiate(deathScreenPrefab, transform.position, Quaternion.identity);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
if (other.gameObject.layer == LayerMask.NameToLayer("DeathBox"))
|
||||
{
|
||||
_deathArmed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (other.gameObject.layer == LayerMask.NameToLayer("Spring"))
|
||||
{
|
||||
_springAnimator = null;
|
||||
|
||||
24
Assets/Scripts/UI/DeathScreen.cs
Normal file
24
Assets/Scripts/UI/DeathScreen.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DeathScreen : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject playerPrefab;
|
||||
[SerializeField] private GameObject fruitsPrefab;
|
||||
|
||||
private float _timer;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_timer += Time.deltaTime;
|
||||
if (_timer > 2f)
|
||||
{
|
||||
var spawnPos = GameObject.FindGameObjectWithTag("Respawn").transform.position;
|
||||
Instantiate(playerPrefab, spawnPos, Quaternion.identity);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/DeathScreen.cs.meta
Normal file
2
Assets/Scripts/UI/DeathScreen.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a3ba437acb54874092ae3d89c46b133
|
||||
5
Assets/UI/DeathScreen.uxml
Normal file
5
Assets/UI/DeathScreen.uxml
Normal file
@ -0,0 +1,5 @@
|
||||
<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<ui:VisualElement style="flex-grow: 1; background-color: rgb(0, 0, 0); align-items: center; align-content: auto; justify-content: center;">
|
||||
<ui:Label text="[ CENSORED ]" style="background-color: rgb(255, 250, 250); font-size: 104px; rotate: -31deg;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
10
Assets/UI/DeathScreen.uxml.meta
Normal file
10
Assets/UI/DeathScreen.uxml.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd2d5a28aec42744f8e5f371420d73d4
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@ -12,7 +12,7 @@ TagManager:
|
||||
- Water
|
||||
- UI
|
||||
- Pickup
|
||||
-
|
||||
- DeathBox
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user