Added service locator, BGM service, and SFX service #1

Merged
jers merged 1 commits from feature/services into main 2026-04-24 17:41:42 +00:00
21 changed files with 953 additions and 353 deletions

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8
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using System.Collections;
using UnityEngine;
namespace Management
{
[RequireComponent(typeof(AudioSource))]
public class BGM : MonoBehaviour
{
private static BGM _instance;
private AudioSource _audioSource;
private float _originalVolume;
public void FadeIn(AudioClip clip, float t = 1f)
{
if (clip == null)
{
Debug.LogWarning("BGM: Selected clip is null");
return;
}
StopAllCoroutines();
if (t <= 0)
{
_audioSource.Stop();
_audioSource.clip = clip;
_audioSource.Play();
_audioSource.volume = _originalVolume;
}
else
{
StartCoroutine(FadeInRoutine(clip, t));
}
}
private IEnumerator FadeInRoutine(AudioClip clip, float t)
{
var timer = 0f;
var startVolume = _audioSource.volume;
var fadeInTarget = _audioSource.isPlaying ? t / 2f : t;
if (_audioSource.isPlaying)
{
while (timer < t / 2f)
{
timer += Time.deltaTime;
_audioSource.volume = Mathf.Lerp(startVolume, 0f, timer / (t / 2f));
yield return null;
}
_audioSource.volume = 0f;
timer = 0f;
}
_audioSource.Stop();
_audioSource.clip = clip;
_audioSource.Play();
while (timer < fadeInTarget)
{
timer += Time.deltaTime;
_audioSource.volume = Mathf.Lerp(0f, _originalVolume, timer / fadeInTarget);
yield return null;
}
_audioSource.volume = _originalVolume;
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
_audioSource = GetComponent<AudioSource>();
_originalVolume = _audioSource.volume;
DontDestroyOnLoad(gameObject);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Management
{
[RequireComponent(typeof(AudioSource))]
public class SFX : MonoBehaviour
{
[SerializeField] private int maxActiveClips;
private static SFX _instance;
private AudioSource _audioSource;
private Dictionary<AudioClip, int> _clipsInProgress;
public void PlayOneShot(AudioClip clip, float volume = 1f)
{
if (clip == null) return;
if (!_clipsInProgress.TryAdd(clip, 1))
{
if (_clipsInProgress[clip] >= maxActiveClips) return;
_clipsInProgress[clip]++;
}
_audioSource.PlayOneShot(clip, volume);
StartCoroutine(ClearClip(clip));
}
private IEnumerator ClearClip(AudioClip clip)
{
yield return new WaitForSeconds(clip.length);
_clipsInProgress[clip]--;
if (_clipsInProgress[clip] <= 0) _clipsInProgress.Remove(clip);
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
DontDestroyOnLoad(gameObject);
_audioSource = GetComponent<AudioSource>();
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using UnityEngine;
namespace Management
{
public class Services : MonoBehaviour
{
public static Services Instance { get; private set; }
public BGM BGM => bgm;
public SFX SFX => sfx;
[SerializeField] private BGM bgm;
[SerializeField] private SFX sfx;
private void Awake()
{
if (Instance != null && Instance != this)
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Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
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}
}

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